Thursday, 29 January 2015

30/1 DMF Website Creation

After watching the 29th video of the series, the e-lecturer has stated that the skills we have learnt during the course of the project that we had just completed, will be used to recreate the next project again. I have learnt website creation to a basic level and this is what I was intended to do.
https://www.youtube.com/watch?v=GmKRbponS-g&index=30&list=PLDED5C745A1F3D60A

29/1 DMF Website creation

I am now up to this video of the playlist for website creation - https://www.youtube.com/watch?v=KpWf6CXFwF8&list=PLDED5C745A1F3D60A&index=28

Wednesday, 28 January 2015

28/1 DMF Universes & Confirmation of my idea

In our lecture today with Matt, he covered the effectiveness of universes and re-introduced the module to bring everyone up to pace with each other. Here are a few notes I had taken from the lecture:
- Share characters and settings with or without continuity
- Tolkien called it his "legendarium"
- "Is fan-fiction a stolen universe?"
- Sometimes authors engineer a setting for others (writers, fans, contributors)
- "retroactive continuity" [quoted from wiki] (often shortened to retcon) refers to the alteration of previously established facts in a literary work.
- Rules & divergence & convergence
- Dopamine & interruptions
- "discontinuity principle"
- The crossing of universes (E.T in Star Wars)
- Films within in films (Scene where in Pulp Fiction, the woman tells the story of Kill Bill)
- If I was to make a trailer for my film, it would be fine as a submission for this module

Today I sat down with Matt to communicate my idea to him. Though he was very hesitant and concerned about the project, I managed to effectively pitch him. In result, he accepted my idea after approaching another colleague (I think Annie). He said to me that I would need to work as a group, which meant I could only work with my other classmate who wasn't present in the class at that time.

One interesting piece of software I would like to check out and use is "Team week". It looks fairly similar to Google Calendar and hope that it will be easy enough to operate.

Here are the outcomes I would like to include in my final portfolio for now:
- trailer or teaser
- character profiles
- twitter pages for characters
- Facebook page for project updates
- website created specifically for the project
- leaderboard on website for "move counter" scores
- Evidence of Team week being used to communicate
- Potential release to smart devices similar to Totally Amp'd

The class went round in sharing ideas about what each person wanted to do.

I also used a presentation website called "Prezi" to create an online presentation after a mind-mapping exercise Matt got the class to execute. This really helped with what direction to work in.
https://prezi.com/dw7bhxyscrhx/copy-of-mind-mapping-template/

Tuesday, 27 January 2015

27/1 Introduction to Professional Context

In today's lecture, the class were given module documents. One document was the module guide, a reading list, task 1 and task 2. Here are some notes I had taken down from the class:
- I will need to conduct 3 interviews with 3 professionals
- I will gain a higher mark from conducting interviews with professionals that have been in their field of work for different lengths of time
- A schedule and log is required
- I have to conduct atleast two interviews face to face and have to conduct an interview via telephone or Skype
- The recordings of the interviews do not need to be handed in
- I am allowed to interview the speakers of this module
- Task 1 needs a main question for the task to be centred around
- The appendices do not count for word count
- "SHU Career Central"
- "Career Mentoring Scheme"
- Self employment sessions will be taking place from the 11th Feb - 11th March at 2pm till 3pm
- Pathways session will happen on Weds 18th March from 11am - 3pm
- Caroline handle: Social Media, self-employment & CV Support
- "Venture Matrix" has people looking for corporate videos all the time (voluntary)
- Venture Matrix can be used to contribute to this module
- Self-employment can be used to contribute to this module
- Film festival dates can be found searching for "British council film festival directory"

27/1 Experimental Meeting

Me and Kieran met earlier before our other lecture to discuss further our ideas what we wanted to accomplish from this project, are some notes I jotted down from the meeting:
- Real life fighting game (Directly influenced from Video Game High School)
- No narrative / the film will consist of different fight matches
- Groups of 4 are required for this module meaning we must find two more group members
- The MUGEN game engine is available for non-commercial use meaning we can use it royalty free
- Potentially a 1 minute exercise for short assignment instead of 2 minutes, also the exercise may need to be of unedited footage. Our contingency is to record a match directly from the game engine
- Tyrese would cosplay as Sean from Street Fighter - http://img2.wikia.nocookie.net/__cb20100408201804/streetfighter/images/c/cd/Sean-taunt.gif
- Kieran would potentially cosplay as Kyo from King of Fighters http://www.fightersgeneration.com/characters2/kyo-kof98.jpg
- The concept is to deliver a YouTube button narrative
- Each sequence would be roughly 1 - 1.30 mins in duration
- Potentially start from really basic actions into more advanced actions
- Here's an example of the YouTube button narrative route:

             Punch    -   Dies                                 Fireball              -   Dies                              Ultra 1 - Win
             Kick      -   Dies                                 Special Kick      -   Onto next move                              
             Block    -   Onto next move               Special Punch    -   Dies                              Ultra 2 - Lose

- Possibility to include a half wrong action that allows the player to redeem their self with the next move
- Possibility to rewind the action that causes the character to die & gives the player another chance to select the right move
- "Move counter" This will be a counter that counts each time a player makes move
- Possibility to have a section on the website that contains a leaderboard for players to submit their move counter counts to compare against other players
- Facebook page would be used to post continuous updates about the project

27/1 DMF Website creation

Currently up to this video in the playlist for learning how to create a website https://www.youtube.com/watch?v=ooIAa-RDSx8&list=PLDED5C745A1F3D60A&index=23

Monday, 26 January 2015

26/1 DMF Website Creation

I have continued with this series and I am currently up to this episode https://www.youtube.com/watch?v=eTz58vYPQqE&list=PLDED5C745A1F3D60A&index=17

Sunday, 25 January 2015

25/1 DMF Website creation

Currently up to this episode of learning how to create a site. https://www.youtube.com/watch?v=b-RWRG6KN1E&index=15&list=PLDED5C745A1F3D60A

25/1 DMF Transmedia Examples

So I wanted to look into forms of transmedia that already existed and came across a few:
- Dubplate Drama
This was a UK series sent in the underground lifestyle of British music industry. The series allowed viewers to vote the outcomes for each episode prioritising what the audience wanted first.
- Deliever me to Hell - Real Zombies Attack
This film was made purposely to integrate the button features that YouTube uses it. It allows its viewers to select the next action to occur in the next sequence. Viewers can die in the film if they make the wrong decision.
- State of Syn
This digital web series was first previewed on YouTube before being licensed to distributors such as Hulu and ScreenHits. It also expands the storyline via mobile applications, one is available on smartphones and the other is available on Google Glass
- Totally Amp'd
This digital series was launched on smart devices. It was aimed at tweens as it merged the lines of TV and smart devices. Each episode was known as an "appisode" and offered bonus incentives for when a new one was watched.

Saturday, 24 January 2015

24/1 Experimental Complete Games

I have managed to source a list of games are complete and free to use:
https://www.youtube.com/playlist?list=PLAsClNeNDSdADJgpEhCjLamCc1n3LHW3T

Friday, 23 January 2015

23/1 Experimental Phone meeting with Kieran

I called Kieran earlier to discuss our project. We needed to revisit our ideas that we had thought of from last semester as we decided what we were interested in doing.

I have messaged our lecturer Martine with following message to see what her thoughts were on our idea.
"Good Afternoon Martine,

Me and Kieran have already begun discussing and considering ideas for our experimental film project, however we had a few concerns in regards to filling the criteria for this module that I was hoping you would be able to answer.

To briefly elaborate, we are looking to create a digital film similar to that of Video Game High SchoolI will be attaching links in this email that I hope will help communicate my idea more thoroughly and in case you haven't seen the series, the first episode will be one of the links.

Our concept is to make a film that is centred around a particular fighting game. The fighting game we have chosen is similar to Street FighterThe game we are actually using is an open-source project started years ago, which allows the community following the project to make any modifications as they see fit. They also allow this jurisdiction without any copyright meaning it can be used as a royalty free project.

As seen in Video Game High School, the series pays particular focus to the gamer being immersed in the game world, but the game graphics are represented by people in real life performing game-like actions instead of actual game graphics. We would like to deploy this technique in our film and also take advantage of the game we are using to create sequences that have both 'actual game footage' and 'real life game footage'.

We have also considered making the film interactive for audiences to have the choice of actions to undertake. An example is the option to either punch, kick or block and each action would result in a different reaction. This would be similar to Deliver Me To Hell - Real Zombies Attack that is on YouTube.

Hopefully this isn't too much, but my questions are:
1. If we were to make an interactive YouTube film, would the accumulation of all sequences from the final project be used to determined the final duration of the project as it has to be between 5 - 10 minutes?
2. As an alternative, in case this doe not fill the criteria, we were considering making a film about someone actually playing the game. Would this be okay instead?
3. We are planning to use ourselves (if possible) for the 2 minute project and to cast actors for the 5 - 10 minute piece, would this be okay?
4. Is it possible to use the final project film from this module in another module if relevant?
5. Do you have any concerns about this project?

Here are links to help communicate our idea:
#1 Video Game High School Episode 1 https://www.youtube.com/watch?v=1JqR3GVqib4
#2 Street Fighter Alpha Gameplay Video https://www.youtube.com/watch?v=hvQGP2v1tlk
#3 Example of game that can be used as it was designed by the project community https://www.youtube.com/watch?v=PGWx0rIsZJg
#4 First Sequence from Deliver Me To Hell - Real Zombies Attack https://www.youtube.com/watch?v=9p1yBlV7Ges

Please let me know your thoughts as soon as you can and I am sure that we would need to discuss more details with you in person.

Best,

Tyrese"



















From today's phone meeting with Kieran, I had made the following notes:
- 11am on Tuesday (meeting with Kieran)
- Concept (Put things down on paper)
- Source some MUGEN projects as examples
- Email Martine
- YouTube Button Narrative
- 2 Minute idea (Me & Kieran) 5 - 10 minute film (Cast Actors)
- "How many moves it takes to beat the fighter" (Can be used as incentive similar to high scores)
- "Possibility of customisation"
- If we do an interactive video, would the accumulation of all videos need to be between 5 - 10 minutes for final project?
- If we made the YouTube button narrative idea & made a film of someone playing it to meet experimental criteria?

On Tuesday at 11am I will be having a meeting with Kieran to go over some finer details about the project, but as for now we have concept.

Currently our inspirations are:
- Video Game High School
- Street Fighter
- Deliver Me To Hell - Real Zombies Attack

Thursday, 22 January 2015

22/1 DMF Website Creation

After more videos I now can understand how to read HTML and CSS coding for website creation, I am currently up to this video https://www.youtube.com/watch?v=u_6LTxRNu-o&index=14&list=PLDED5C745A1F3D60A

Wednesday, 21 January 2015

21/1 DMF Website Development

As I would like to have full control over the website I create for the production, I have started to learn how to use Dreamweaver to create a site. So far I am up to episode 10 with this YouTuber who provides an elaborate guide on website creation. https://www.youtube.com/watch?v=uqZU18m6dpQ&index=11&list=PLDED5C745A1F3D60A

21/1 DMF Why Video games are addictive

As a person who has played video games for many years I had never thought of the act of playing as an addiction or even an disorder, but from articles that I have researched and read this could possibly be the case. Sure the disorder isn't as hazardous as gambling, drugs or alcohol, but there have been some pretty extreme and serious cases of "Internet Gaming Disorder" and even "Video Game Addiction".

Here are links to online articles I read to understand the addiction with video games:
http://www.psychologytoday.com/blog/media-spotlight/201308/are-video-games-addictive
http://www.video-game-addiction.org/what-makes-games-addictive.html
http://www.techaddiction.ca/why_are_video_games_addictive.html

What seems to be an increasingly more dangerous addiction is internet gaming. The cause is that games now can undergo updates and never come to an inevitable end. The first article bullet points a brief list of associated behaviours that people suffer from that indicate potential signs of the addiction. I fall under some of the behaviours named and could have potentially been a video game addict when I was younger. All articles suggest that this kind of addiction is experienced by young boys.

Studies mentioned in the articles suggest that this behaviour does not simply pass away. It sticks with the person exhibiting it and becomes more dire as the person ages. I cannot remember what exactly made me stopping playing games less, it may have very well been my interest into film or my studies, but I came of a point where I acknowledged that I couldn't play games like I used to.

The 2nd article bullet points a list with brief descriptions about the attachment felt by gamers to game. I agree with the attachment felt by gamers but if these sense of attachments were to be transferred into the film, the feeling would result in a film that is as addictive as game. The limitations of a game have been released with the inclusion of online, but how can the inclusion of online interaction be included in a film project?

Change of thought

A notion just came to my a head, if the approach to a film was to be of that, which takes onboard the time-image proposed by Deleuze. A film without end could be achieved. It would have to be a film that loses it beginning and end, maybe even repeat till the meaning is lost due to simulations. This could then invoke the theory of the hyperreal that Baudrilliard explored and produce a film with no end.

As this maybe too difficult for this project it will only be a thought, but the main aim of this module to create a product that utilises transmedia.

Not to overwhelm myself if the film can contain these elements: A High score to beat, a main objective to beat, allow gamers to customise the characters and a world to discover. This would be a great place to start for the perfect recipe to an interesting and addictive film.

21/1 DMF Blog sites

Searching the internet for blog sites, I came across this article which seems useful for identifying which blog site I would like to use for my production:

http://stylecaster.com/best-free-blog-sites/

I will write a bit about each site and any other important information:

blog.com
As this site was unavailable, I believe that it would be the most unreliable of the list to use as a blog site

Blogger.com
I am very familiar with blogger, once I get the hang of it. Seems like an easy to use site for blogging. It seems easier to maintain an academic blog rather than a visually appealing blog and the themes can be a bit boring if unpaid. As far as I know there are no fees to use the site, but for themes there are.

Penzu.com
This blog site is useful for private information. The blog focusses on private journal entries and isn't too keen for sharing. Good for personal information not wanted to be leaked but share amongst the few. Pricing is available for additional features.

Squarespace.com
Good site for creating a professional site, I think the most appealing to photographers. The sad thing is pricing is charged for features in which makes it less appealing.

Svbtle.com
Really good for note taking and minimalistic. One side for unpublished notes and the other for published notes. That is all there is to it. This makes it the lesser option as there is not customisation for it, but may be good for a journal. According to another blog post, the site now charges its users a month.

Tumblr.com
I have a lot of experience with Tumblr and its freedom. Great site for creating a blog and the themes are really good. Even the unpaid themes are professional. The pricing occurs only when a specific theme is desired, but other than this they are not other expenses. The tumblr community is also really strong and supportive.

Webs.com
Professional site for professionals, great for an official site and has some really great themes. Sadly additional features are included as a fee.

Weebly.com
Fairly similar to Webs.com for all accounts

Wix.com
Again similar to Webs.com, but seems really good for eCommerce.

Wordpress.com
Great site for creating a blog and great for themes too. This site is really good and similar to Tumblr, but the only thing is that additional features are charged.

After considering the blogs I believe Tumblr to be my best option for creating a blog site for the production.

21/1 1st Digital Media for Film session

Today I had an introduction to the digital media for film module for this semester. I was briefed on the outcomes of the module and briefly went over the tasks for the module. They are fairly similar to the tasks I had for the previous semester.

The focus of the module is the transmedia of creative products. This means the interaction of different media for the same production. An example is the inclusion of social medias in media formats.

The work for this module can be submitted via YouTube or Vimeo, however my submission method should be well considered. Matt mention the tool "Popcorn" and said some YouTube make use of this software. This could be something to look into.

Matt made clear that the coding for a site will not be accessed and won't affect my grade, however the quality of the site will. This means choosing to enrich my site with coding will improve my mark as it will allow me to have full advantage of the site.

I think a good starting point would be to have a look at digital series like Totally Amp'd and State of Syn which take advantage of transmedia synergy. Maybe some YouTube narratives that take advantage of the buttons available too. Lou and Ty mentioned bands that use transmedia to engage their audiences which I think sounded cool. Matt mentioned the "Why so serious" campaign which could be good for research.

One possible method of transmedia is fan-fiction, which I recall being very popular with animation and media icons. I know Naruto has a lot of fan-fiction, but also YouTubers Zoella and Pointlessblog have a lot of fan-fiction about them too.

If I am to work in a group this means each member needs to contribute forms of transmedia. Matt said if I was doing a Facebook page for a production, each member should have a page for a different part of the production and that there should not be a singular Facebook page.

Matt mentioned the term "Prosumers". When a consumer becomes the producer of a production, fan-fiction are good examples of this. Sometimes prosumers may make spin-offs of media formats.

We had a go today on collaborative software, as I had never discovered them before it was really good insight for myself. Padlet was good for sharing quick notes, but lacked being able to clearly differentiate the ideas. This would be a good software for when ideas are to be shared without feeling the person isn't going to be taken seriously I thought. Trello was another good software for making notes to share. It was pretty easy to navigate and didn't seem too difficult.

Another interesting point made today was the use of hashtags. Comical and inventive hashtags can sometimes being manipulated. An example that Ty mentioned was the #susanalbumparty This tag was created as #SusanAlbumParty but could also be read as #SusAnalBumParty

I have also been given the task to look into "Dopamine". The chemical released in the brain that relates to reward-motivated behaviour in mammals and humans.

Looking into blog sites are also important to see which one would best serve my production.

Things to do for next week are:
1. Write blog post about what blog site I have decided to use for my production and why
2. Write blog post about why video games are addictive
3. Look into examples of transmedia
A bonus task is to start looking into coding for website development.